Throwing giant exploding gas tanks at groups of enemies, setting a dozen zombies on fire with a well-placed molotov cocktail, or just walking up to them one at a time and drop kicking them out of a window are just a few ways I rid myself of unwanted undead. Working in its favor, though, even when combat isn’t challenging there are so many fun options for finding inventive ways to kill a whole room of bandits or bloodthirsty brain-eaters that it’s rarely a tedious undertaking. That said, having a Howler sic an entire army of screaming zombies after you is still a stressful encounter, because they follow you everywhere you go (even on rooftops) and make going about your business normally nearly impossible, so they’re still a force to be reckoned with even if they rarely do you in. Maybe it’s a combination of those and other factors, but it wasn’t long before I could easily clear an entire warehouse of angry biters without breaking a sweat. Or maybe it’s the fact that you can more easily over-level yourself in each area before moving to the next, making any new threats feel like pushovers. Maybe it’s because Dying Light 2’s powerful skills and weapon options put those in the original Dying Light to shame, like modified weapons that can cause an explosion on a critical hit or light an enemy on fire for several seconds allowing you to pummel them to death while they’re defenseless. That was disappointing since the first Dying LIght had me sweating bullets anytime I had to go out after dark. I also didn’t feel all that imperiled while running around at night, even when I was being chased by tons of zombies. Since the city streets are flooded with the undead by night and not-yet-dead bandits by day, sticking to rooftops quickly becomes one of the most intricate and high-stakes games of “The Floor is Lava” of all time – and it’s consistently entertaining even when you’re just running from point A to point B. You’ll leap from building to building, scale skyscrapers, and even swing around with a grappling hook with intuitive ease. Your biggest asset in this – and the biggest highlight of Dying Light 2, by a mile – is its liberating and smooth parkour system, which improves upon the first game’s already impressive toolbox. Players can be revived three times the next time their health is depleted after that, they'll die instantly and will respawn in the nearest safe area (locations with a bed and a large UV lamp).The distinct feel to each part of the day-night cycle creates a balance in what types of things you’ll get up to: you’ll need to spend nights delving into abandoned subway stations, power plants, and hospitals to gather new weapons and crafting materials, completing missions along the way by day you travel through the city and complete story missions outdoors unless you absolutely have to go inside. However, this does go both ways, meaning that if you use or lose items while playing in a friend's game session, they'll be gone when you return to singleplayer as well.Įach player in co-op enters a downed state when their health falls to zero, at which point another player needs to revive them in 20 seconds or they'll die. This makes it one of the best multiplayer games for Xbox available right now, as many other co-op games don't let people connected to the host keep the loot or XP they accumulate while helping their friends. Players connected to the host's game get to keep everything they earned or found while playing in co-op - including XP - permanently. Loot drops and the contents of searchable containers are localized for each player, meaning that you don't need to fight amongst yourselves over crafting materials, consumables, or gear. In situations where quests feature dialogue options with NPCs, each co-op player can vote for which option they'd like to select, though the host has the power to override the votes. Notably, quests don't progress for anyone other than the host, so if you have a quest you'd like to complete with your friends, it has to be in your game session. During co-op play, each player is free to roam Villedor as they see fit, though it's important to note that everyone has to stay relatively close to the host during quests (the host can teleport players to them if they wish). In Dying Light 2, up to four players can play co-op together (three players and one host). Source: Techland (Image credit: Source: Techland)
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